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Or sign in with one of these services Sign in with Facebook. Sign in with Discord. Sign in to follow this Followers 1. Recommended Posts. Honest Posted April 17, If we were programming Yugioh, in order to implement replay condition checking, we would need to store an initial game state, and compare it against later game states as the Battle Step progressed. For the beginning of the attack, consider the following model:. Any further Continuous Effects affected as a result are applied or removed Mist Valley Falcon returns Mark of the Rose, switching control of a monster, causing Remove Brainwashing to apply, etc.
Any further Continuous Effects affected as a result are applied or removed Star Eater becomes unaffected by the effect of Ghostrick Mansion, etc. If any replay conditions are satisfied, a replay is now pending. I'm not sure if they're supposed to be harmonized though, or if the Mist Valley Falcon ruling is simply outdated, which would condense the model into:. Any further Continuous Effects affected as a result are applied or removed.
In the TCG, is the first model attack targeting separated , or the second model attack targeting as part of attack declaration closer to how we should be thinking about this? In the case of Star Eater VS Ghostrick Mansion, are the models correct to have the replay occur before the attack response activation timing rather than after? If so, is there even an attack response activation timing, assuming the player chooses to continue the attack?
Will a replay occur if a replay condition is no longer met at the end of the current Chain? Each player takes control of the other's Dummy Golem when resolving each Chain link, so that at the end of the Chain, no new potential attack targets are present. Player B controls a set Gravity Bind. Player B Chains Gravity Bind. Post a Comment. Monday, May 11, Replays. Ok, so Replays aren't a new thing in the game, they just weren't as common before Zexal and 5D's.
A replay occurs when 1 of 3 conditions are met: 1 The attack target is removed from the field by a card effect 2 A new monster is summoned to the field before the damage step by a card effect 3 The number of monsters on the defender's side changes by a card effect Obviously, a Replay can only occur during the battle phase and when a replay occurs, you chose to either attack again or not attack at all.
If you attack with a different monster than the one that was originally involved in the Replay, you cannot attack with the original monster as it is considered to have already declared an attack. Additionally, Replays don't give your monsters a second attack, they just change the target so if a replay occurs, cards like Mirror Force can't be activated as they miss the timing due to the replay occurring first.
So let's explain some situations where a Replay occurs. Since "Dark Law" is no longer on the field, you can choose to have "Utopia" attack another monster your opponent controls if they have any or attack directly. The activation of "Interdimensional Matter Transporter" causes a Replay to occur. This means that trap cards like "Mirror Force" or "Dimensional Prison" can not be activated because they miss the timing.
The Battle Phase. In this Step, rarely something happens. Both players may still activate cards that have an appropriate activation requirement e.
Attacks are declared in the Battle Step. First, the Turn Player chooses a monster that attacks and afterwards, which monster he wants to choose as attack target. This action changes the Game State to "attack declared". After the Damage Step, you always first go back into the Battle Step.
If the number of possible attack targets changes during the Battle Step, a replay occurs. This means you can decide again if you want to attack with the same monster again. Regardless if the monster attacked again or not, it is considered to have declared an attack and can therefore not change its Battle Position in Main Phase 2.
If a replay occurs, it is no more possible to activate cards that react to the Game State "attack declared", as the monster declared the attack before the replay and does not so again.
It simply attacks. At the time of a replay, a player is directly before the Damage Step and only cards that have no specific activation requirement can be activated e. Also, paying Costs for the attack, e. Same as in every other Phase, you can create more than one chain during the Battle Step. Except for the Damage Calculation of the Damage Step, you can always build more than one chain. After the attacking monster and the attack target are declared, the Turn Player gets priority to activate something.
Afterwards, the non-Turn Player may react to the Game State "attack declared". Example: Player A attacks with "Cyber Dragon" directly. B activates in response to the attack declaration "Mirror Force".
By activating "Mirror Force", a chain starts and player A can chain to it. But after the chain resolved, player B activates "Waboku", as the game is still in the Battle Step. Remind: The Game State is no more "attack declared", so it is not possible to activate cards that have this specific activation requirement e.
Player A passes priority, as he has nothing to chain. The effect of "Waboku" resolves. To sum it up, it is impossible to react with cards that refer to an attack declaration after the chain responding to the attack resolved. Even though, all effects with Spell Speed 2 and 3 that do not have a specific activation requirement may be activated after the chain resolved, but before the Damage Step.
If neither player wants to activate anything anymore, the game continues into the Damage Step. Player B reacts to the attack declaration with "Mirror Force".
Therefore, "Mystic Tomato" is not destroyed by battle and cannot Special Summon a monster. Afterwards, he can attack with the newly Summoned card.
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